![]() With the argument that they are different warframes we might as well throw all balance out the window, everything is a different warframe/weapon/ability to another so we cannot compare anything so everything stands on its own so tis all balanced?Īnd really, vague similarities. It would be nice if there were some additional effect against fully petrified enemies, like being able to shatter them with physics effects a la frozen enemies, but Atlas is already pretty strong after the recent buffs and Petrify itself isn't really weak enough that it's not worth using, so I'm not too torn up about it. ![]() Also, Atlas and Excalibur are different warframes with different power kits, strengths, and weaknesses, so comparing two of their abilities that share a vague similarity between them doesn't really yield any useful information. Petrify takes effect instantly if you take into account that enemies are stuck flinching once the effect begins. I cast radial blind and the enemies just stand there and do jack sh*t until the ability is over. Oh and I just did take a swing at Excalibur again just to confirm and yeah no retaliation at all man. With all the benefits Radial Blind has over Petrify that is just some more food for thought. I would also like to mention that Radial Blind is a 2nd ability and Petrify a 3rd. Sooo would it be that crazy to ask that Atlas his 3rd with all the negatives/requirements of it, reduces armor by, oh lets say, 30%? Nekros his second ability also reduces armor, by 20%. Sure Avalanche is an ultimate but when were those ever in balance? With an armor reduction or something it would atleast speed up the process a bit. honestly its hardly more vulnerable then if you just stunlock them in melee, again its barely, if not ever worth it going through the effort and/or time to turn them into stone, might as well just attack them and get it over with. Its more the contradiction, retaliate but helplessly, that I wanted to point out as odd.Īnd Vulnerable. Its effect is bound to be worlds apart from a 3rd ability? as in they can't, move and shoot, at all.Īlso, you want Petrify to be permanent? How is that even a fair challenge? You do realize Avalanche is an ultimate ability costing 100 energy. blinded enemies can, you know, move and shoot at where they last hear noise from gunfire and such.Ĭompletely vulnerable. ![]() Again, I'd be curious to see what a more experienced Khora player has to say on this.Not sure if you noticed before if you played Excalibur. Either way, I think you should end up dismembering everything that dies to whipclaw/strangledome as long as your Khora's melee is modified to be primarily slash (and possibly regardless of her melee damage type). Might be worth a try - you should be able to see fairly quickly if it is working or not.Įdit to add: Khora's wiki entry says that enemies killed by strangledome are dismembered (characteristic of slash damage) and, separately, that whipclaw will apply 50% of total damage to strangledome victims, but it doesn't explicitly say whether the elemental make-up of the whipclaw damage applied would translate on strike or if it turns into the evenly distributed IPS damage that strangledome ordinarily generates. A better Khora player might be able to confirm that - I'm not 100% sure the slash effect of cutting up the bodies would translate through whipclaw + strangledome. I'm no Khora expert, but I think if you had a slash-heavy stat-stick melee on Khora, (Khora modded with both accumulting whipclaw and pilfering strangledome and Naramon to maintain combo counter), you wouldn't need Nekros to melee the guys dangling from the dome - Khora's whipclaw would just mince them. So +54% Loot from Nekros and +65% from Pilfering Khora. Then Nekros with a slash weapon slices them up and repeat. Nidus with 40% duration and 280% range pulls them in to khoras dome then the larva drops them and the dome picks them up.
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